Starsector > Mods > [0. Nexerelin 4X mega mod just added real time ground combat / Invasions. Conversely, sometimes a colony will be relatively prosperous and have. "No ship can outlast or outgun the Paragon-class, a true Leviathan of a bygone epoch. They're also the most interesting lore-wise, considering that. They're plainly evil, have the best tech in the game, give you half a million for Alpha cores, have by far the best smuggling route (Echo Bres to one of the pirate planets), etc etc. There is this one mod that is a total. What I am saying is that the situations where a battlegroup Legion is most useful are somewhat rare until the endgame. The same way you'd deal with non-fourteenth battlegroup ships +10%. The raid effectiveness is calculated as attacker strength / (attacker strength + defender strength), with a minimum divisor of 1. Onslaught Build Guide. g they gain a market in Nexerelin Version 1. The original Onslaughts didn't even have shields according to the description! And a 14th Battlegroup Legion has probably only existed so long as the 14th Batlegroup of the Domain of Man has. While it's great against bare hull, by the time you breach an enemy's hull, you've pretty much already won. 5. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. I think this is being caused by the officer of the Dominator on the right ship adding 10% to capacity and dissipation. Scorn has a pristine nanoforge to steal. Im planning to bring the evils together. json file in the mod folder or the LunaLib mod configuration screen. TheThunderhawk. (Being a civilian. Automated Ship · Fourteenth Battlegroup · Ill-Advised Modifications · Special Modifications: Station mods Always Detaches · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk: Fighter mods No Weapon Flux · Terminator Core: RemovedSubscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. 2D RPG/Trade/Fleet Combat Game. Top 2% Rank by size. Next, Store the ship in one of the abandoned bases in either the Corvus, Myasura, or Yma system. Its a very cool idea on concept, but in practice for a game like StarSector. Generally putting same types of ships and behaviours together so they attack In unison once the command is issued. Can not be removed from a campaign once saved. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. ai. Help the invader with killing patrol fleets so they stay alive and can take the fight to a starbase. Militarized Subsystems. 96. Defend will keep most of your fleet around the designated points. All you should need is a text editor like notepad. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. Well, making sure portraitName is set correctly should do it. g. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. 5. And yet Baikal Daud, the current High Hegemon, grew up in the slums on Chicomoztoc (the reason why he's sometimes called "hive-scum"). Colossus is slightly more efficient, but later on the extra slots make Atlas better. About. I'm afraid to say that your config settings- at least as I have configured, doesn't work. 3a (Jan 11) - Fixed Anomalous Shift - Added description for Ninth Battlegroup for if they are added to the intel screen e. Requires: LazyLib. ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Higher raid effectiveness increases the loot acquired, industry disruption length and. Reduces the ordnance point cost of large ballistic weapons by 10. Essentially a larger version of the Dominator. It used to be called Starfarer. Starsector however might very well fall into that definition. The only other domain battlegroup that I know of is the 9th and that's added by Arsenal Expansion. Simply put; it has a TON of weapons slots and not nearly enough flux to use them. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. - fixed Flying Dutchman haunting your fps counter, cpu cycles, and starsector. 3-4 of these will do great work together in the hands of reckless AI as they don't give a shit about anything and won't need to in 95% of battles with their great 0. My personal favourite for a Capital is a XIV Battlegroup Legion - it has 2 Large Missiles in front, which makes his entire frontal arc a deathzone to basically anything with shields down/with no PD. View community ranking In the Top 5% of largest communities on Reddit. 1a] Arsenal Expansion v1. The most must have is Nexerelin. Frigates can usually be ignored unless there area lot of them, you want to bait out their capitals and cruisers. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Legion XIV is a special ship that cannot be bought or built, and the Hegemony does not use it. Adds a hullmod called Low Maintenance that reduces supply maintenance by 50% and applies it to the following ships: Dominator. 2. We defeated the Legio Infernalis splitting their colonies with the alliance, and destroyed the 9th Battlegroup. Legion blueprints are not hard to get, while Legion XIV blueprint was literally not an item that existed in the game in. You store them in the structor called an “abandoned _____. Stop playing the game for months out of frustration trying to find good planets. As an aside to the theme and topic of this thread: if the developer starts implementing the popular & truly good ideas of the users, Starsector can be the Kerbal Space Program of 2d 4x space games. 95a] Industrial. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. This mod is not opted-in to receive Donation Points Changelogs . 96a] Apex Design Collective v1. 95. -Changed Kilij Bomb Bay offsets to 1, adjusted chargedown to 0. Considering it's, um, a battlegroup, I doubt it though. Pirates, the player faction that I set up out of invaded planets, and the battlegroup. It used to be called Starfarer. Search "maxBattleSize" in settings. ago. Navarch Mars Kato of Kazeron, of the Persean League. 95. Even though the Invictus has absurdly high armor, the built-in hullmod. Support The Channel: YTmembership:[0. bigdaddy843 I'm playing with both plus Ruthless Sector in Starfarer mode (Hard Mode), i need to make money first, bounty hunting alone it's not enough to pay my crew and ship maintenance let alone total invasion or saturation bombarment of the Legio, my advice keep your Colony going especially if you can have Fuel Production, Fuel make so much. Random Assortment of Things. There are 2 schools of thought on how a Conquest should be used. ini, I followed the instruction and set it to true. I'm honestly wondering if it actually works as a ai build (because lets be real, if you FLAGSHIP base legion, you suck. terrrastar. json file. But the OutOfMemory part tells us enough. 484. 7. Fast Engine Rendering v1. Bad news is this includes most trade fleets, if you are on good terms with most factions. But the one I hated dealing with more are the Hel Centurions and the Hel Champions. Stacks with diminishing returns with other Salvage Gantries in the fleet. ago. playthrough because it's pretty rng if you end up with a strong hegemony that forms good alliances and holds off the 9th battlegroup or the sickman of the sectorRandom Assortment of Things. A short rundown of some of the content: - An entire new "dungeon" of systems to explore and its own enemy faction. 96. 5GitHub page. OP cost: 3/5/8/12 S-mod: Negates the shield arc penalty. Ms. MendezReddit • 5 mo. Can be added during a campaign. I've been primarily talking about the issue with Nexerelin trying to treat me like Vegeta and stomp me in the *** and mentioned that the deployment cap wasn't helping in that regard. Are there any hints or usual locations for it? If it helps, I installed the mod and used an existing vanilla save file. Always put reinforced bulkheads/officers on xiv legions, so that they are recoverable if disabled, because it is the only vanilla. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. They always spawn even if you desable them and they wreck everything. By TouchOfVanilla#9615. json and editing the volume of "nskr_takedown". 4x Xyphos deal minimal damage but take care of all PD duty with ease. Retcon /. -Hammerhead (PL) and Sunder (PL) art given another pass. Trygon. Never had any problems customizing other mods, but this one - omg. If the opposing fleet chooses to attempt. The might of the 14th Battlegroup go up against the remnants and their spacestation!Go to starsector r/starsector. 2. 1a is now out! This is a . Re: [0. Literaly as i saw the ground map! Uh. ) Logged. what mod is ninth battle group from ? 8 comments Best _cathar • 3 yr. Explosion damage is reduced by 90%. Exactly the same as with their base variants. Expeditionary Auxiliary ships include: Shepherd, Cerberus, Mule, and Venture. 95. -1. This is a frontline fire/tank build. I am pretty sure base game. There's no negotiation, nothing, they just beeline for me any time I get. 95 1. . Large ballistics and a bunch of medium missiles. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . Additionally. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. Explosion radius is reduced by 75%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 0 coins. . The Odyssey was considered a boondoggle of a design by the Domain Naval Procurement Committee with numerous objections. Scores major victory by catching Hegemony taskforce unaware in Penelope’s Star. 1aLegion XIV battlegroup vs Full Remnant Ordo- Thumbnail from CY / Milkydromeda- BGM1 : Pacific rim main theme OST- BGM2 : Man of ste. . A unique identifier for the weapon slot. The Eagle is a midline cruiser with good all-around stats. We don't ask what happened to the other 8 Battlegroups in Starsector, but instead in this episode we elect to help our privateers to go after a faction that no one in space particularly likes. It's a fun mod and I'd hate to start a new playthrough without it. Acquisition []. It's mostly because the 9th Battlegroup and Legio Infernalis have been super belligerent, I think. And certainly not a small game either, even though it is an Indie Studio project. Converts frontal shields to omni-directional. 95. One carrier doctrine that I use is actually using a battle carrier as a frontline ship, “T-shape” battle carriers with weapons mounts mostly all on the front works really well, for example the modded Skadi or Solar drone ship, then use fighters that compose of. (3 onslaughts, 3 legions (2 XIV battlegroup), 1 astral, 2 dooms, 5 eagles (2 XIV battlegroup), 1 falcon (XIV battlegroup), 2 apogees with tachyon lances, 2 hammerheads and 2 herons) I keep getting shredded. Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. Subscribe to the channel here: is the Starsector . The onslaught is a very distinctive ship, and thus must be treated distinctively by the player using it. This one particularly fits in nicely with the base game. 6. I swear when the day comes the nexerelin finally gets updated, I will lead the XIV battlegroup to burn down the entire hegemony while leading a Radiant into their demise. There are several Legion XIV spawned in the sector and you can recover few of them. r/starsector • 26 days ago. I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands). Various settings for the mod can be configured either via the tahlan_settings. This one particularly fits in nicely with the base game. Every feature in the mod can be disabled by the user through the Lunalib Menu. 267 votes, 58 comments. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer Added new weapon, the FEL pds Updated graphics for the Starlight Guard Upped Stardust Core fleet agility boost to 100% max bonus from 50% Tweaks to various variant loadoutsRe: [0. The World of Starsector. This page contains the version history of Starsector (formerly 'Starfarer'. 95. Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. I come back and I encounter this bullshit pretty much immediately. Plan the take over of the sector. It needs Auxiliary Thrusters to function though, because it just refuses to turn, but is tough, has good mounts. While the commands themselves aren't case sensitive, arguments are. You can modify the minimum, default and max deployment points allowed in a battle. Once you reach endgame and have infinite money they no longer provide much tangible benefit, since saving you money or time is all most of them do. It used to be called Starfarer. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. It is a quest given by the Luddic Path, with the reward of having them stop targeting your colonies and removing their threat from the Hostile Activity tracker. In the end, I found nothing online. Evolution 2. i tried to make a close range strike falcon. This is pretty gross and I say this as a legion enjoyer. Adds unique boss missions with unique ship variants, even incorporating ships from other mods. 52K subscribers in the starsector community. Advertisement Coins. Area 51 raid: "They can't shoot us all". ”. Diable Avionics is certainly my favourite faction mod in terms of ships. ago. Enable them together for extra. If it can't, and it hasn't destroyed enough of your ships to do a clean disengage, then the AI has no choice but to keep deploying ships in a regular battle until it's under the limit. 5 - Housekeeping. A page for describing Characters: Starsector. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. However, who gives a shit when you can fit annihilator reaper launchers to the two large missle turrets and gib people with 16000 dmg turreted torp salvos. It ended up as the MVP in the battle against 2 IX Battlegroup invasion fleets. There is a vanilla XIV Legion blueprint, apparently you can find it via the historian.